Player controls
- /clock show|hide, /compass show|hide and /statusui show|hide control the additional HUD information.
- /minimap show|hide controls minimap visibility.
- /floatingdamage on|off requires floating damage to be enabled by the server.
- /unstuck searches nearby safe ground and rejects requests within 30 seconds of taking damage.
Server configuration
Set AllowFloatingDamage in Game.ini under [AshenAge]. The QoL manager also supports ability bans: one +BannedAbilities line per purchasable ability, using Dino.Ability names.
Banned purchases are reverted and refunded. An already slotted banned ability clears on character reload; it is not forcibly removed mid-session. Default-kit abilities are outside this mechanism. Restart the server after changing manager-loaded settings.
[AshenAge]
AllowFloatingDamage=true
+BannedAbilities=Achillobator.PounceRecovery
HUD commands now check readiness and retry attachment when the local HUD becomes available. If a command reports that the manager or player is not ready, wait for initialization and retry. /clock debug provides attachment diagnostics.
The command is /unstuck, not the old website spelling /stuck. /dragprobe is removed; use Overhaul's corpse-dragging feature.