Mod documentation

Ashen Age suite

Getting started

Choose the mods that provide the features you want, then configure their managers.

Availability

Core and Decorations are public. Overhaul, Minigames and QoL are coming soon.

Choose your mods

  • Core: shared server setup, administrative commands and player information.
  • Overhaul (coming soon): diseases, weather, disasters, scent vision and corpse dragging.
  • QoL (coming soon): HUD controls, unstuck recovery, ability bans and measurement rulers.
  • Minigames (coming soon): Capture the Flag, King of the Hill and Boss Battle.
  • Decorations: scene props, interactive objects and Nest Builder layouts; map-placed driveables are a preview.
  • Repenomamus: creature abilities in development.

Install on a server

Add the mod identifiers to GameUserSettings.ini under [PathOfTitans.Mods], then restart.

Core: UGC_M_GW7Y66KE3Z_SK. Decorations: UGC_M_2G7W2250WK_SK.

[PathOfTitans.Mods]
EnabledMods=UGC_M_GW7Y66KE3Z_SK
EnabledMods=UGC_M_2G7W2250WK_SK

Initialize server features

For Core, place the Ashen Age Manager Creator Mode object, allow initialization, and save your Creator Mode setup with /SaveCreatorMode NAME. Select that save in Game.ini using DefaultCreatorModeSave=NAME under [/Script/PathOfTitans.IGameMode].

Check each feature's setup and its owning mod. A loaded Core manager is not proof that the Overhaul, QoL or Minigames manager is running. Manager-spawn commands are restricted setup tools; use the permissions shown in the command reference.

Configuration

Use Game.ini [AshenAge] settings documented on the individual feature pages. There is no universal all-settings-default-to-false rule: DiseaseSystemEnabled defaults to true. The old website's DiseaseManager setting is replaced here with the implemented DiseaseSystemEnabled key.

Mods are packaged separately. Content authors must keep each mod's assets inside its own package boundaries and use supported base-game references. Installing another mod does not make cross-mod asset references safe.